![]() Ah talking about this stuff gets me pretty excited. Bailing out of stacking like this is pretty tough too because you'll have a lot of weird LS set ups that you may or may not be able to convert efficiently. You're pretty much at the mercy of your bag to clear lines, and as a result this tactic is pretty in versus. Having to stack up like that is ridiculously vulnerable. You'll be lucky to get 3 t-spins before you have to change your strategy. Which is kind of hilarious because comboing is absurdly strong and extremely easy to use.Īs someone who pretty much exclusively (and frequently) plays multiplayer, I can tell you that ST stacking is not a good idea at all. I actually think NullpoMino, a very popular tetris clone, had to add another criterion (needing another block at the back of the T) for such spins to happen since it was just too strong. The process is hard to describe, but it is realllly flexible and somewhat easy to abuse as t-spin triples are extremely valuable. Furthermore, as far as alternative single-player stacking patterns go, 180 rotations can get you a string of T-spin triples if you make a side stack like LSOZJ(repeated) or its mirror image and make a 7 wide normal stack. Lastly, take a look at LT (JT) stacking (here), it's pretty awesome as it sets up multiple T-spins at once, something ST (ZT) stacking doesn't do, which could make it more flexible than ST (ZT) stacking in some situations. :3 However, there is always the obvious question of whether or not you will actually reach the point where T-spinning becomes unsustainable in the Ultra time limit, and whether or not this matters too much as a few reconfigurations can solve this problem, at least until you run out of time. If you alternate between the two methods, you can keep t-spinning forever without ever wasting a T. There isn't a really good guide on JZT spinning but this is a decent video on it. The paper also shows that you can sustain t-spins by alternating between ST (ZT) and JZT (LST) spinning. ![]() (Thread here).This is pretty because the left stack is pretty hard to fix once you add a T because it makes it kind of spiky. Some guy did a pretty nice analysis of it and found that there's no way to sustain it without wasting T-pieces in the left stack or having T-nulls. ![]() #187 I'd like to share a finding on ST (or ZT) stacking. Of course, if you're playing Battle 6p or 2p on TetrisFriends, you should have no trouble just ST-stacking (a decent proportion of the level 20 players I've played against use it), since garbage is cleared when you send lines, and you're playing against replays so they won't adjust their strategy to gank you. Or if you mess up, you have to be really quite good to downstack and recover (since I have no Tetris game sense, I usually fail at this.) Also, it's very hard to clear garbage that is delivered to you (unless the empty blocks are in one of the tetrising slots on the right!) so sometimes, you might want to save a T and use it to block incoming garbage. If you get a little unlucky, you might have to stack high, leaving the possibility of a quick combo "ganking" you. However, you have to be fast and accurate. ST-stacking is very powerful for pressure-one T-spin delivers quite a number of garbage lines. after or instead of a 4-wide with 3 residuals (or usually when the 3 most-right columns look like in the last picture below).I know doing this is the single player games is optimal for points, but is Tspinning viable for multiplayer games? Sometimes, It can also be started in mid-game, e.g. Alternatively, DT Cannon and TKI 3 Opening (just first TSD) can also be transitioned into this technique (or similar to TKI: T-Spin Single with O piece in corner). One can start this loop by just laying an S piece flat 2 columns away from the right wall. L pieces in mirrored version) and 14 out of 15 T pieces must be used to make T-Spin Triples so that the stack does not grow on the left side (without skimming). ![]() On the other hand, it is pretty risky, it has a high demand for J pieces (resp. It is basically the most efficient technique for scoring high in Ultra or in the earlier levels of Marathon (T-Spin Doubles score more points per cleared line but in the long run a player is forced to make a Tetris every 5 T-Spin Doubles which makes T-Spin Triples more effective). ![]() Infinite TST is a loop that consists of only 4 T-Spin Triples whereas 2 of them are stacked above each other each time (like in Back-to-Back T-Spin Triple).
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